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EDUCATION TECHNOLOGY JOHN CARROLL UNIVERSITY SPRING 2021
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Blog Post 3
For our comic strip we used the article “Children participating in sciencethrough digital-media literacies” by Katherine Doyle and Michael Dezuanni | Queensland University of Technology. For our comic strip Carly and I chose to show the process talked about in the article teaching literacy of composing a digital story through a unit style process. ItContinue reading “Blog Post 3”
Video Game Exploration 6
Dreambox Learning Overall Throughout these blog posts my position on Dreambox Learning has not waivered as I have seen from a variety of positions that Dreambox takes the traditional plug and chug nature of learning, especially math learning practice to new heights. Through its adaptive learning process Dreambox takes strengths students have in math, theirContinue reading “Video Game Exploration 6”
Video Game Exploration 5
Dreambox Learning Struggles From a logistics and overall viewpoint standpoint I see know technical issues with Dreambox and how it can be implemented in the classroom. Dreambox is something that has seamlessly entered my classroom and been easy to get students on to and to track their performance on the various content standards. In addition,Continue reading “Video Game Exploration 5”
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